From waveform to archive rank.
Each drop moves through three layers: raw audio analysis, 0–100 fixed card scores, and edition-specific rankings. Scores are stable against fixed caps; ranks are relative to the current card pool.
1. Measure
Analyze build, predrop, and postdrop windows for energy, frequency balance, brightness, transients, texture, width, sustain, and musicality.
2. Score
Convert raw features into fixed 0–100 scores such as Weight, Shock, Build, Production, Style, Musicality, Battle, and DropDex.
3. Classify
Rank drops inside the edition, assign drop classes, calculate rarity, and award badges for top-percentile traits.